XMVector3InBounds method

Tests whether the components of a 3D vector are within set bounds.

Syntax


bool XMVector3InBounds(
  [in]  XMVECTOR V,
  [in]  XMVECTOR Bounds
);

Parameters

V [in]

3D vector to test.

Bounds [in]

3D vector that determines the bounds.

Return value

Returns true if both the x, y, and z-components of V are within the set bounds, and false otherwise.

Remarks

The following pseudocode demonstrates the operation of the function:


return (V.x <= Bounds.x && V.x >= -Bounds.x) &&
       (V.y <= Bounds.y && V.y >= -Bounds.y) &&
       (V.z <= Bounds.z && V.z >= -Bounds.z);

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

 

 

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