ID2D1DeviceContext::FillOpacityMask method

Fill using the alpha channel of the supplied opacity mask bitmap. The brush opacity will be modulated by the mask. The render target antialiasing mode must be set to aliased.

Syntax


void FillOpacityMask(
  [in]                 ID2D1Bitmap *opacityMask,
  [in]                 ID2D1Brush *brush,
  [in, ref, optional]  const D2D1_RECT_F &destinationRectangle,
  [in, ref, optional]  const D2D1_RECT_F &sourceRectangle
);

Parameters

opacityMask [in]

Type: ID2D1Bitmap*

The bitmap that acts as the opacity mask

brush [in]

Type: ID2D1Brush*

The brush to use for filling the primitive.

destinationRectangle [in, ref, optional]

Type: const D2D1_RECT_F

The destination rectangle to output to in the render target

sourceRectangle [in, ref, optional]

Type: const D2D1_RECT_F

The source rectangle from the opacity mask bitmap.

Return value

This method does not return a value.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1_1.h

DLL

D2d1.dll

See also

ID2D1DeviceContext

 

 

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