ID2D1Properties::SetValue(U, const BYTE*, UINT32) method

Sets the corresponding property by index. This is a template overload. See Remarks.

Syntax


HRESULT SetValue(
  U index,
  [in]  const BYTE *data,
  UINT32 dataSize
);

Parameters

index

The index of the property to set.

data [in]

The data to set.

dataSize

The number of bytes in the data to set.

Return value

The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.

HRESULTDescription
S_OKNo error occurred.
D2DERR_INVALID_PROPERTYThe specified property does not exist.
E_OUTOFMEMORYFailed to allocate necessary memory.
D3DERR_OUT_OF_VIDEO_MEMORYFailed to allocate required video memory.
E_INVALIDARGOne or more arguments are invalid.
E_FAILUnspecified failure.

 

Remarks


    template<typename U>
    HRESULT SetValue(
        U index,
        _In_reads_(dataSize) CONST BYTE *data,
        UINT32 dataSize
        );

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1_1.h

Library

D2d1.lib

DLL

D2d1.dll

See also

ID2D1Properties
ID2D1DeviceContext::CreateEffect
D2D1_PROPERTY
D2D1_SUBPROPERTY

 

 

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