ID2D1EffectContext::FindResourceTexture method

Finds the given resource texture if it has already been created with ID2D1EffectContext::CreateResourceTexture with the same GUID.

Syntax


HRESULT FindResourceTexture(
  [in]   const GUID *resourceId,
  [out]  ID2D1ResourceTexture **resourceTexture
);

Parameters

resourceId [in]

Type: const GUID*

The unique id that identifies the resource texture.

resourceTexture [out]

Type: ID2D1ResourceTexture**

The returned texture that can be used as a resource in a Direct2D effect.

Return value

Type: HRESULT

The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.

HRESULTDescription
S_OKNo error occurred.
E_NOTFOUNDThe requested resource texture was not found.

 

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2D1EffectAuthor.h

Library

D2D1.lib

See also

ID2D1EffectContext

 

 

Community Additions

ADD
Show:
© 2014 Microsoft