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D2D1_FEATURE_DATA_DOUBLES structure

Describes the support for doubles in shaders.

Syntax


typedef struct _D2D1_FEATURE_DATA_DOUBLES {
  BOOL doublePrecisionFloatShaderOps;
} D2D1_FEATURE_DATA_DOUBLES;

Members

doublePrecisionFloatShaderOps

TRUE is doubles are supported within the shaders.

Remarks

Fill this structure by passing a D2D1_FEATURE_DOUBLES structure to ID2D1EffectContext::CheckFeatureSupport.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1effectauthor.h

Type library

D2d1.lib;
D2d1.dll

 

 

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