ID2D1Device::SetMaximumTextureMemory method
Sets the maximum amount of texture memory Direct2D accumulates before it purges the image caches and cached texture allocations.
Syntax
void SetMaximumTextureMemory(
UINT64 maximumInBytes
);
Parameters
- maximumInBytes
-
Type: UINT64
The new maximum texture memory in bytes.
Return value
This method does not return a value.
Remarks
Note Direct2D may exceed the maximum texture memory you set with this method for a single frame if necessary to render the frame.
Requirements
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Minimum supported client | Windows 8 and Platform Update for Windows 7 [desktop apps only] |
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Minimum supported server | Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps only] |
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Header |
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Library |
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DLL |
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See also
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Build date: 11/29/2012
