Creates a channel to communicate with the Microsoft Direct3D device or the graphics driver. The channel can be used to send commands and queries for content protection.
HRESULT CreateAuthenticatedChannel( [in] D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType, [out] ID3D11AuthenticatedChannel **ppAuthenticatedChannel );
- ChannelType [in]
Specifies the type of channel, as a member of the D3D11_AUTHENTICATED_CHANNEL_TYPE enumeration.
- ppAuthenticatedChannel [out]
Receives a pointer to the ID3D11AuthenticatedChannel interface. The caller must release the interface.
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
If the ChannelType parameter is D3D11_AUTHENTICATED_CHANNEL_D3D11, the method creates a channel with the Direct3D device. This type of channel does not support authentication.
If ChannelType is D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE or D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE, the method creates an authenticated channel with the graphics driver.
Windows Phone 8: This API is supported.
Minimum supported client
|Windows 8 [desktop apps | Windows Store apps]|
Minimum supported server
|Windows Server 2012 [desktop apps | Windows Store apps]|