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ID3D11VideoContext::NegotiateAuthenticatedChannelKeyExchange method

Establishes a session key for an authenticated channel.

Syntax


HRESULT NegotiateAuthenticatedChannelKeyExchange(
  [in]       ID3D11AuthenticatedChannel *pChannel,
  [in]       UINT DataSize,
  [in, out]  void *pData
);

Parameters

pChannel [in]

A pointer to the ID3D11AuthenticatedChannel interface. This method will fail if the channel type is D3D11_AUTHENTICATED_CHANNEL_D3D11, because the Direct3D11 channel does not support authentication.

DataSize [in]

The size of the data in the pData array, in bytes.

pData [in, out]

A pointer to a byte array that contains the encrypted session key. The buffer must contain 256 bytes of data, encrypted using RSA Encryption Scheme - Optimal Asymmetric Encryption Padding (RSAES-OAEP).

Return value

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Remarks

This method will fail if the channel type is D3D11_AUTHENTICATED_CHANNEL_D3D11, because the Direct3D11 channel does not support authentication.

Windows Phone 8: This API is supported.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Header

D3d11.h

See also

ID3D11VideoContext

 

 

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