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ID3D11VideoContext::GetDecoderBuffer method

Gets a pointer to a decoder buffer.

Syntax


HRESULT GetDecoderBuffer(
  [in]   ID3D11VideoDecoder *pDecoder,
  [in]   D3D11_VIDEO_DECODER_BUFFER_TYPE Type,
  [out]  UINT *pBufferSize,
  [out]  void **ppBuffer
);

Parameters

pDecoder [in]

A pointer to the ID3D11VideoDecoder interface. To get this pointer, call ID3D11VideoDevice::CreateVideoDecoder.

Type [in]

The type of buffer to retrieve, specified as a member of the D3D11_VIDEO_DECODER_BUFFER_TYPE enumeration.

pBufferSize [out]

Receives the size of the buffer, in bytes.

ppBuffer [out]

Receives a pointer to the start of the memory buffer.

Return value

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Remarks

The graphics driver allocates the buffers that are used for decoding. This method locks the Microsoft Direct3D surface that contains the buffer. When you are done using the buffer, call ID3D11VideoContext::ReleaseDecoderBuffer to unlock the surface.

Windows Phone 8: This API is supported.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Header

D3d11.h

See also

ID3D11VideoContext

 

 

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