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D3D11_TEX2D_VPOV structure

Identifies a texture resource for a video processor output view.

Syntax


typedef struct _D3D11_TEX2D_VPOV {
  UINT MipSlice;
} D3D11_TEX2D_VPOV;

Members

MipSlice

The zero-based index into the array of subtextures.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Header

D3d11.h

See also

ID3D11VideoDevice::CreateVideoProcessorOutputView

 

 

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