DIRECTMANIPULATION_HORIZONTALALIGNMENT enumeration

Defines the horizontal alignment options for content within a viewport.

Syntax


typedef enum DIRECTMANIPULATION_HORIZONTALALIGNMENT { 
  DIRECTMANIPULATION_HORIZONTALALIGNMENT_NONE          = 0x00,
  DIRECTMANIPULATION_HORIZONTALALIGNMENT_LEFT          = 0x01,
  DIRECTMANIPULATION_HORIZONTALALIGNMENT_CENTER        = 0x02,
  DIRECTMANIPULATION_HORIZONTALALIGNMENT_RIGHT         = 0x04,
  DIRECTMANIPULATION_HORIZONTALALIGNMENT_UNLOCKCENTER  = 0x08
} DIRECTMANIPULATION_HORIZONTALALIGNMENT;

Constants

DIRECTMANIPULATION_HORIZONTALALIGNMENT_NONE

No alignment. The object can be positioned anywhere within the viewport.

DIRECTMANIPULATION_HORIZONTALALIGNMENT_LEFT

Align object along the left side of the viewport.

DIRECTMANIPULATION_HORIZONTALALIGNMENT_CENTER

Align object to the center of the viewport.

DIRECTMANIPULATION_HORIZONTALALIGNMENT_RIGHT

Align object along the right side of the viewport.

DIRECTMANIPULATION_HORIZONTALALIGNMENT_UNLOCKCENTER

Content zooms around the center point of the contacts, instead of being locked with the horizontal alignment.

Requirements

Minimum supported client

Windows 8 [desktop apps only]

Minimum supported server

Windows Server 2012 [desktop apps only]

Header

Directmanipulation.h

IDL

DirectManipulation.idl

See also

Direct Manipulation Enumerations

 

 

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