XMVectorSplatConstant method

Creates a vector with identical floating-point components. Each component is a constant divided by two raised to an integer exponent.

Syntax


XMVECTOR XMVectorSplatConstant(
  [in]  uint32_t IntConstant,
  [in]  uint32_t DivExponent
);

Parameters

IntConstant [in]

This value will be converted to a floating-point number and divided by two raised to the DivExponent power. The result is replicated to each component of the returned vector.

The value of IntConstant must satisfy: -16 <= IntConstant <=15.

Note  This parameter must be a number (an immediate value) and not a variable.

DivExponent [in]

Describes the exponent applied to the quotient. This parameter must be a number (an immediate value) and not a variable.

Return value

Returns an XMVECTOR with identical floating-point components. Each component is a constant divided by two raised to an integer exponent.

Remarks

Platform Requirements

Microsoft Visual Studio 2010 or Microsoft Visual Studio 2012 with the Windows SDK for Windows 8. Supported for Win32 desktop apps, Windows Store apps, and Windows Phone 8 apps.

Requirements

Namespace

Use DirectX.

Header

DirectXMath.h

See also

XMVectorSetBinaryConstant
XMVectorSetInt
XMVectorSplatConstantInt

 

 

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