ID3D11DeviceContext1::DiscardResource method

Discards a resource from the device context.

Syntax


void DiscardResource(
  [in]  ID3D11Resource *pResource
);

Parameters

pResource [in]

Type: ID3D11Resource*

A pointer to the ID3D11Resource interface for the resource to discard. The resource must have been created with usage D3D11_USAGE_DEFAULT or D3D11_USAGE_DYNAMIC, otherwise the runtime drops the call to DiscardResource; if the debug layer is enabled, the runtime returns an error message.

Return value

Returns nothing

Remarks

DiscardResource informs the graphics processing unit (GPU) that the existing content in the resource that pResource points to is no longer needed.

Windows Phone 8: This API is supported.

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Header

D3D11_1.h

Library

D3D11.lib

See also

ID3D11DeviceContext1

 

 

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