ID2D1EffectContext::CreateTransformNodeFromEffect method

Wraps an effect graph into a single transform node and then inserted into a transform graph. This allows an effect to aggregate other effects. This will typically be done in order to allow the effect properties to be re-expressed with a different contract, or to allow different components to integrate each-other’s effects.

Syntax


HRESULT CreateTransformNodeFromEffect(
  [in]   ID2D1Effect *effect,
  [out]  ID2D1TransformNode  **transformNode
);

Parameters

effect [in]

Type: ID2D1Effect*

The effect to be wrapped in a transform node.

transformNode [out]

Type: ID2D1TransformNode **

The returned transform node that encapsulates the effect graph.

Return value

Type: HRESULT

The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.

HRESULTDescription
S_OKNo error occurred.
E_OUTOFMEMORYDirect2D could not allocate sufficient memory to complete the call.
E_INVALIDARGAn invalid parameter was passed to the returning function.

 

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2D1EffectAuthor.h

Library

D2D1.lib

See also

ID2D1EffectContext

 

 

Community Additions

ADD
Show:
© 2014 Microsoft