D2D1_CHANGE_TYPE enumeration

Describes flags that influence how the renderer interacts with a custom vertex shader.

Syntax


typedef enum D2D1_CHANGE_TYPE { 
  D2D1_CHANGE_TYPE_NONE        = 0,
  D2D1_CHANGE_TYPE_PROPERTIES  = 1,
  D2D1_CHANGE_TYPE_CONTEXT     = 2,
  D2D1_CHANGE_TYPE_GRAPH       = 3
} D2D1_CHANGE_TYPE;

Constants

D2D1_CHANGE_TYPE_NONE

There were no changes.

D2D1_CHANGE_TYPE_PROPERTIES

The properties of the effect changed.

D2D1_CHANGE_TYPE_CONTEXT

The context state changed.

D2D1_CHANGE_TYPE_GRAPH

The effect’s transform graph has changed. This happens only when an effect supports a variable input count.

Remarks

Requirements

Minimum supported client

Windows 8 and Platform Update for Windows 7 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1effectauthor.h

Type library

D2d1.lib;
D2d1.dll

See also

ID2D1EffectImpl::PrepareForRender

 

 

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