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MFCreateDXGIDeviceManager function

Creates an instance of the Microsoft DirectX Graphics Infrastructure (DXGI) Device Manager.

Syntax


HRESULT MFCreateDXGIDeviceManager(
  _Out_  UINT *pResetToken,
  _Out_  IMFDXGIDeviceManager **ppDXVAManager
);

Parameters

pResetToken [out]

Receives a token that identifies this instance of the DXGI Device Manager. Use this token when calling IMFDXGIDeviceManager::ResetDevice.

ppDXVAManager [out]

Receives a pointer to the IMFDXGIDeviceManager interface. The caller must release the interface.

Return value

If this function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Remarks

When you create an IMFDXGIDeviceManager with MFCreateDXGIDeviceManager, a Microsoft Direct3D 11 device is not associated with the device manager. To associate a Direct3D 11 device with the device manager, call IMFDXGIDeviceManager::ResetDevice, passing in the pointer to the Direct3D 11 device. To create a Direct3D 11 device, call D3D11CreateDevice. The device should be created with the D3D11_CREATE_DEVICE_VIDEO_SUPPORT device creation flag which is defined in the D3D11_CREATE_DEVICE_FLAG enumeration.

Windows Phone 8: This API is supported.

Windows Phone 8.1: This API is supported.

Requirements

Minimum supported client

Windows 8 [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2012 [desktop apps | Windows Store apps]

Header

Mfapi.h

Library

Mfplat.lib

DLL

Mfplat.dll

 

 

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