D3D_PRIMITIVE_TOPOLOGY enumeration

Values that indicate how the pipeline interprets vertex data that is bound to the input-assembler stage. These primitive topology values determine how the vertex data is rendered on screen.

Syntax


typedef enum D3D_PRIMITIVE_TOPOLOGY { 
  D3D_PRIMITIVE_TOPOLOGY_UNDEFINED                     = 0,
  D3D_PRIMITIVE_TOPOLOGY_POINTLIST                     = 1,
  D3D_PRIMITIVE_TOPOLOGY_LINELIST                      = 2,
  D3D_PRIMITIVE_TOPOLOGY_LINESTRIP                     = 3,
  D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST                  = 4,
  D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP                 = 5,
  D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ                  = 10,
  D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ                 = 11,
  D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ              = 12,
  D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ             = 13,
  D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST     = 33,
  D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST     = 34,
  D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST     = 35,
  D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST     = 36,
  D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST     = 37,
  D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST     = 38,
  D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST     = 39,
  D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST     = 40,
  D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST     = 41,
  D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST    = 42,
  D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST    = 43,
  D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST    = 44,
  D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST    = 45,
  D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST    = 46,
  D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST    = 47,
  D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST    = 48,
  D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST    = 49,
  D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST    = 50,
  D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST    = 51,
  D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST    = 52,
  D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST    = 53,
  D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST    = 54,
  D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST    = 55,
  D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST    = 56,
  D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST    = 57,
  D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST    = 58,
  D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST    = 59,
  D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST    = 60,
  D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST    = 61,
  D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST    = 62,
  D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST    = 63,
  D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST    = 64,
  D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED                   = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
  D3D10_PRIMITIVE_TOPOLOGY_POINTLIST                   = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
  D3D10_PRIMITIVE_TOPOLOGY_LINELIST                    = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
  D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP                   = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
  D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST                = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
  D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP               = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
  D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ                = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
  D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ               = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
  D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ            = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
  D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ           = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
  D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED                   = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED,
  D3D11_PRIMITIVE_TOPOLOGY_POINTLIST                   = D3D_PRIMITIVE_TOPOLOGY_POINTLIST,
  D3D11_PRIMITIVE_TOPOLOGY_LINELIST                    = D3D_PRIMITIVE_TOPOLOGY_LINELIST,
  D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP                   = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP,
  D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST                = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST,
  D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP               = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP,
  D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ                = D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ,
  D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ               = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ,
  D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ            = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ,
  D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ           = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ,
  D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST   = D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST   = D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST   = D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST   = D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST   = D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST   = D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST   = D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST   = D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST   = D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
  D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST  = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
} D3D_PRIMITIVE_TOPOLOGY;

Constants

D3D_PRIMITIVE_TOPOLOGY_UNDEFINED

The IA stage has not been initialized with a primitive topology. The IA stage will not function properly unless a primitive topology is defined.

D3D_PRIMITIVE_TOPOLOGY_POINTLIST

Interpret the vertex data as a list of points.

D3D_PRIMITIVE_TOPOLOGY_LINELIST

Interpret the vertex data as a list of lines.

D3D_PRIMITIVE_TOPOLOGY_LINESTRIP

Interpret the vertex data as a line strip.

D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST

Interpret the vertex data as a list of triangles.

D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP

Interpret the vertex data as a triangle strip.

D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ

Interpret the vertex data as a list of lines with adjacency data.

D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ

Interpret the vertex data as a line strip with adjacency data.

D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ

Interpret the vertex data as a list of triangles with adjacency data.

D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ

Interpret the vertex data as a triangle strip with adjacency data.

D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED

The IA stage has not been initialized with a primitive topology. The IA stage will not function properly unless a primitive topology is defined.

D3D10_PRIMITIVE_TOPOLOGY_POINTLIST

Interpret the vertex data as a list of points.

D3D10_PRIMITIVE_TOPOLOGY_LINELIST

Interpret the vertex data as a list of lines.

D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP

Interpret the vertex data as a line strip.

D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST

Interpret the vertex data as a list of triangles.

D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP

Interpret the vertex data as a triangle strip.

D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ

Interpret the vertex data as a list of lines with adjacency data.

D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ

Interpret the vertex data as a line strip with adjacency data.

D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ

Interpret the vertex data as a list of triangles with adjacency data.

D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ

Interpret the vertex data as a triangle strip with adjacency data.

D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED

The IA stage has not been initialized with a primitive topology. The IA stage will not function properly unless a primitive topology is defined.

D3D11_PRIMITIVE_TOPOLOGY_POINTLIST

Interpret the vertex data as a list of points.

D3D11_PRIMITIVE_TOPOLOGY_LINELIST

Interpret the vertex data as a list of lines.

D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP

Interpret the vertex data as a line strip.

D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST

Interpret the vertex data as a list of triangles.

D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP

Interpret the vertex data as a triangle strip.

D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ

Interpret the vertex data as a list of lines with adjacency data.

D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ

Interpret the vertex data as a line strip with adjacency data.

D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ

Interpret the vertex data as a list of triangles with adjacency data.

D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ

Interpret the vertex data as a triangle strip with adjacency data.

D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST

Interpret the vertex data as a patch list.

Remarks

Use the ID3D11DeviceContext::IASetPrimitiveTopology method and a value from D3D_PRIMITIVE_TOPOLOGY to bind a primitive topology to the input-assembler stage. Use the ID3D11DeviceContext::IAGetPrimitiveTopology method to retrieve the primitive topology for the input-assembler stage.

The following diagram shows the various primitive types for a geometry shader object.

Illustration of the various primitive types for a geometry shader object

Requirements

Header

D3DCommon.h

See also

Common Version Enumerations

 

 

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