MultiThreading

Direct3D 11 implements support for object creation and rendering using multiple threads.

In This Section

ItemDescription

Introduction

Provides an introduction to multithreading.

Object Creation with Multithreading

Use the ID3D11Device interface to create objects/resources.

Immediate and Deferred Rendering

Use the ID3D11DeviceContext interface to generate rendering commands.

How To: Check for Driver Support

Describes how to query a driver for the level of multithreading support available.

Threading Differences between Direct3D Versions

Describes the difference between the Direct3D 10 and Direct3D 11 APIs in terms of default multithreading support.

 

Related topics

Rendering

 

 

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