Create a sampler-state object that encapsulates sampling information for a texture.
HRESULT CreateSamplerState( [in] const D3D11_SAMPLER_DESC *pSamplerDesc, [out] ID3D11SamplerState **ppSamplerState );
- pSamplerDesc [in]
Type: const D3D11_SAMPLER_DESC*
Pointer to a sampler state description (see D3D11_SAMPLER_DESC).
- ppSamplerState [out]
Address of a pointer to the sampler state object created (see ID3D11SamplerState).
This method returns one of the following Direct3D 11 Return Codes.
4096 unique sampler state objects can be created on a device at a time.
If an application attempts to create a sampler-state interface with the same state as an existing interface, the same interface will be returned and the total number of unique sampler state objects will stay the same.
Windows Phone 8: This API is supported.