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ID3D11DeviceContext::VSGetSamplers method

Get an array of sampler states from the vertex shader pipeline stage.

Syntax


void VSGetSamplers(
  [in]   UINT StartSlot,
  [in]   UINT NumSamplers,
  [out]  ID3D11SamplerState **ppSamplers
);

Parameters

StartSlot [in]

Type: UINT

Index into a zero-based array to begin getting samplers from (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1).

NumSamplers [in]

Type: UINT

Number of samplers to get from a device context. Each pipeline stage has a total of 16 sampler slots available (ranges from 0 to D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot).

ppSamplers [out]

Type: ID3D11SamplerState**

Arry of sampler-state interface pointers (see ID3D11SamplerState) to be returned by the device.

Return value

Returns nothing.

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Windows Phone 8: This API is supported.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

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