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ID3D11DeviceContext::IASetPrimitiveTopology method

Bind information about the primitive type, and data order that describes input data for the input assembler stage.

Syntax


void IASetPrimitiveTopology(
  [in]  D3D11_PRIMITIVE_TOPOLOGY Topology
);

Parameters

Topology [in]

Type: D3D11_PRIMITIVE_TOPOLOGY

The type of primitive and ordering of the primitive data (see D3D11_PRIMITIVE_TOPOLOGY).

Return value

This method does not return a value.

Remarks

Windows Phone 8: This API is supported.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

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