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ID3D11DeviceContext::DrawIndexed method

Draw indexed, non-instanced primitives.

Syntax


void DrawIndexed(
  [in]  UINT IndexCount,
  [in]  UINT StartIndexLocation,
  [in]  INT BaseVertexLocation
);

Parameters

IndexCount [in]

Type: UINT

Number of indices to draw.

StartIndexLocation [in]

Type: UINT

The location of the first index read by the GPU from the index buffer.

BaseVertexLocation [in]

Type: INT

A value added to each index before reading a vertex from the vertex buffer.

Return value

Returns nothing.

Remarks

A draw API submits work to the rendering pipeline.

If the sum of both indices is negative, the result of the function call is undefined.

Windows Phone 8: This API is supported.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

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