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ID3D11DeviceContext::CSGetShader method

Get the compute shader currently set on the device.

Syntax


void CSGetShader(
  [out]      ID3D11ComputeShader **ppComputeShader,
  [out]      ID3D11ClassInstance **ppClassInstances,
  [in, out]  UINT *pNumClassInstances
);

Parameters

ppComputeShader [out]

Type: ID3D11ComputeShader**

Address of a pointer to a Compute shader (see ID3D11ComputeShader) to be returned by the method.

ppClassInstances [out]

Type: ID3D11ClassInstance**

Pointer to an array of class instance interfaces (see ID3D11ClassInstance).

pNumClassInstances [in, out]

Type: UINT*

The number of class-instance elements in the array.

Return value

Returns nothing.

Remarks

Any returned interfaces will have their reference count incremented by one. Applications should call IUnknown::Release on the returned interfaces when they are no longer needed to avoid memory leaks.

Windows Phone 8: This API is supported.

Requirements

Header

D3D11.h

Library

D3D11.lib

See also

ID3D11DeviceContext

 

 

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