Set all the elements in a render target to one value.
void ClearRenderTargetView( [in] ID3D11RenderTargetView *pRenderTargetView, [in] const FLOAT ColorRGBA );
- pRenderTargetView [in]
Pointer to the rendertarget.
- ColorRGBA [in]
Type: const FLOAT
A 4-component array that represents the color to fill the render target with.
Applications that wish to clear a render target to a specific integer value bit pattern should render a screen-aligned quad instead of using this method. The reason for this is because this method accepts as input a floating point value, which may not have the same bit pattern as the original integer.
Differences between Direct3D 9 and Direct3D 11/10:
Unlike Direct3D 9, the full extent of the resource view is always cleared. Viewport and scissor settings are not applied.
Windows Phone 8: This API is supported.
Build date: 11/28/2012