Programming Guide for Direct3D 11

The programming guide contains information about how to use the Microsoft Direct3D 11 programmable pipeline to create realtime 3D graphics for games as well as scientific and desktop applications.

In this section

TopicDescription

What's new in Direct3D 11

This section describes features added in Direct3D 11, Direct3D 11.1, and Direct3D 11.2.

Devices

This section describes Direct3D 11 device and device-context objects.

Resources

This section describes aspects of Direct3D 11 resources.

Graphics Pipeline

This section describes the Direct3D 11 programmable pipeline.

Rendering

This section contains information about several Direct3D 11 rendering technologies.

Effects

This section describes DirectX effects.

Migrating to Direct3D 11

This section provides info for migrating to Direct3D 11 from an earlier version of Direct3D.

Direct3D Video Interfaces

This topic lists the Direct3D video interfaces that are available in Direct3D 9Ex and that are supported on Windows 7 and later versions of Windows client operating systems and on Windows Server 2008 R2 and later versions of Windows server operating systems.

 

Related Topics

Graphics Reference

 

 

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