What's New in the August 2009 Windows 7/Direct3D 11 SDK
This version of Windows 7/Direct3D 11 ships as part of the DirectX SDK and contains the following new features, tools, and documentation.
Direct2D is a hardware-accelerated, immediate-mode, 2-D graphics API that provides high performance and high quality rendering for 2-D geometry, bitmaps, and text. The Direct2D API is designed to interoperate well with Direct3D and GDI. This SDK allows developers to evaluate the API and write simple applications, with some of the more advanced functionality possible on properly configured machines.
Adapter Enumeration. Using IDXGIFactory1::EnumAdapters1, titles can enumerates local adapters without any monitors or outputs attached, as well as adapters with outputs attached.
This release has several new and updated samples.
The new AdaptiveTessellationCS40 is an illustration of more advanced compute shader processing techniques that can be run on a D3D10 or D3D11 GPU.
The HDRToneMappingCS11 sample has been expanded to implement blur and bloom effects (in addition to tone mapping) using compute shader, as well as providing pixel shader implementations for comparison.