D3D11_TEXTURE_ADDRESS_MODE enumeration

Identify a technique for resolving texture coordinates that are outside of the boundaries of a texture.

Syntax


typedef enum D3D11_TEXTURE_ADDRESS_MODE { 
  D3D11_TEXTURE_ADDRESS_WRAP         = 1,
  D3D11_TEXTURE_ADDRESS_MIRROR       = 2,
  D3D11_TEXTURE_ADDRESS_CLAMP        = 3,
  D3D11_TEXTURE_ADDRESS_BORDER       = 4,
  D3D11_TEXTURE_ADDRESS_MIRROR_ONCE  = 5
} D3D11_TEXTURE_ADDRESS_MODE;

Constants

D3D11_TEXTURE_ADDRESS_WRAP

Tile the texture at every (u,v) integer junction. For example, for u values between 0 and 3, the texture is repeated three times.

D3D11_TEXTURE_ADDRESS_MIRROR

Flip the texture at every (u,v) integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again; and so on.

D3D11_TEXTURE_ADDRESS_CLAMP

Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively.

D3D11_TEXTURE_ADDRESS_BORDER

Texture coordinates outside the range [0.0, 1.0] are set to the border color specified in D3D11_SAMPLER_DESC or HLSL code.

D3D11_TEXTURE_ADDRESS_MIRROR_ONCE

Similar to D3D11_TEXTURE_ADDRESS_MIRROR and D3D11_TEXTURE_ADDRESS_CLAMP. Takes the absolute value of the texture coordinate (thus, mirroring around 0), and then clamps to the maximum value.

Requirements

Header

D3D11.h

See also

Core Enumerations

 

 

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