D3D11_MESSAGE structure (d3d11sdklayers.h)
A debug message in the Information Queue.
Syntax
typedef struct D3D11_MESSAGE {
D3D11_MESSAGE_CATEGORY Category;
D3D11_MESSAGE_SEVERITY Severity;
D3D11_MESSAGE_ID ID;
const char *pDescription;
SIZE_T DescriptionByteLength;
} D3D11_MESSAGE;
Members
Category
Type: D3D11_MESSAGE_CATEGORY
The category of the message. See D3D11_MESSAGE_CATEGORY.
Severity
Type: D3D11_MESSAGE_SEVERITY
The severity of the message. See D3D11_MESSAGE_SEVERITY.
ID
Type: D3D11_MESSAGE_ID
The ID of the message. See D3D11_MESSAGE_ID.
pDescription
Type: const char*
The message string.
DescriptionByteLength
Type: SIZE_T
The length of pDescription in bytes.
Remarks
This structure is returned from ID3D11InfoQueue::GetMessage as part of the Information Queue feature (see ID3D11InfoQueue Interface).
Requirements
Requirement | Value |
---|---|
Header | d3d11sdklayers.h |
See also
Feedback
https://aka.ms/ContentUserFeedback.
Coming soon: Throughout 2024 we will be phasing out GitHub Issues as the feedback mechanism for content and replacing it with a new feedback system. For more information see:Submit and view feedback for