Direct3D 11 core structures

This section contains information about the core structures.

In this section

Topic Description
D3D11_BLEND_DESC
Describes the blend state that you use in a call to ID3D11Device::CreateBlendState to create a blend-state object.
D3D11_BLEND_DESC1
Note: This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Describes the blend state that you use in a call to ID3D11Device1::CreateBlendState1 to create a blend-state object.
D3D11_BOX
Defines a 3D box.
D3D11_COUNTER_DESC
Describes a counter.
D3D11_COUNTER_INFO
Information about the video card's performance counter capabilities.
D3D11_DEPTH_STENCIL_DESC
Describes depth-stencil state.
D3D11_DEPTH_STENCILOP_DESC
Stencil operations that can be performed based on the results of stencil test.
D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS
Arguments for draw indexed instanced indirect.
D3D11_DRAW_INSTANCED_INDIRECT_ARGS
Arguments for draw instanced indirect.
D3D11_FEATURE_DATA_ARCHITECTURE_INFO
Note: This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Describes information about Direct3D 11.1 adapter architecture.
D3D11_FEATURE_DATA_D3D9_OPTIONS
Note: This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Describes Direct3D 9 feature options in the current graphics driver.
D3D11_FEATURE_DATA_D3D9_OPTIONS1
Describes Direct3D 9 feature options in the current graphics driver.
D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
Note: This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Describes Direct3D 9 shadow support in the current graphics driver.
D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
Describes whether simple instancing is supported.
D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
Describes compute shader and raw and structured buffer support in the current graphics driver.
D3D11_FEATURE_DATA_D3D11_OPTIONS
Note: This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Describes Direct3D 11.1 feature options in the current graphics driver.
D3D11_FEATURE_DATA_D3D11_OPTIONS1
Describes Direct3D 11.2 feature options in the current graphics driver.
D3D11_FEATURE_DATA_D3D11_OPTIONS2
Describes Direct3D 11.3 feature options in the current graphics driver.
D3D11_FEATURE_DATA_D3D11_OPTIONS3
Describes Direct3D 11.3 feature options in the current graphics driver.
D3D11_FEATURE_DATA_D3D11_OPTIONS4
Describes Direct3D 11.4 feature options in the current graphics driver.
D3D11_FEATURE_DATA_D3D11_OPTIONS5
Describes the level of support for shared resources in the current graphics driver.
D3D11_FEATURE_DATA_DISPLAYABLE Describes the level of displayable surfaces supported in the current graphics driver.
D3D11_FEATURE_DATA_DOUBLES
Describes double data type support in the current graphics driver.
D3D11_FEATURE_DATA_FORMAT_SUPPORT
Describes which resources are supported by the current graphics driver for a given format.
D3D11_FEATURE_DATA_FORMAT_SUPPORT2
Describes which unordered resource options are supported by the current graphics driver for a given format.
D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
Describes feature data GPU virtual address support, including maximum address bits per resource and per process.
D3D11_FEATURE_DATA_MARKER_SUPPORT
Describes whether a GPU profiling technique is supported.
D3D11_FEATURE_DATA_SHADER_CACHE
Describes the level of shader caching supported in the current graphics driver.
D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
Note: This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Describes precision support options for shaders in the current graphics driver.
D3D11_FEATURE_DATA_THREADING
Describes the multi-threading features that are supported by the current graphics driver.
D3D11_INPUT_ELEMENT_DESC
A description of a single element for the input-assembler stage.
D3D11_QUERY_DATA_PIPELINE_STATISTICS
Query information about graphics-pipeline activity in between calls to ID3D11DeviceContext::Begin and ID3D11DeviceContext::End.
D3D11_QUERY_DATA_SO_STATISTICS
Query information about the amount of data streamed out to the stream-output buffers in between ID3D11DeviceContext::Begin and ID3D11DeviceContext::End.
D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
Query information about the reliability of a timestamp query.
D3D11_QUERY_DESC
Describes a query.
D3D11_QUERY_DESC1
Describes a query.
D3D11_RASTERIZER_DESC
Describes rasterizer state.
D3D11_RASTERIZER_DESC1
Note: This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Describes rasterizer state.
D3D11_RASTERIZER_DESC2
Describes rasterizer state.
D3D11_RECT
D3D11_RECT is declared as follows:
D3D11_RENDER_TARGET_BLEND_DESC
Describes the blend state for a render target.
D3D11_RENDER_TARGET_BLEND_DESC1
Note: This structure is supported by the Direct3D 11.1 runtime, which is available on Windows 8 and later operating systems.
Describes the blend state for a render target.
D3D11_SAMPLER_DESC
Describes a sampler state.
D3D11_SO_DECLARATION_ENTRY
Description of a vertex element in a vertex buffer in an output slot.
D3D11_VIEWPORT
Defines the dimensions of a viewport.

In addition, there's a 2D rectangle structure defined in D3D11.h.

typedef RECT D3D11_RECT;

For documentation, see RECT in Windows GDI.

Core Reference