Applies to: desktop apps | Metro style apps
Which resources are supported for a given format and given device (see ID3D11Device::CheckFormatSupport and ID3D11Device::CheckFeatureSupport).
Syntax
typedef enum D3D11_FORMAT_SUPPORT {
D3D11_FORMAT_SUPPORT_BUFFER = 0x1,
D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2,
D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4,
D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8,
D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10,
D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20,
D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40,
D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80,
D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100,
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200,
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400,
D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800,
D3D11_FORMAT_SUPPORT_MIP = 0x1000,
D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000,
D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000,
D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000,
D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000,
D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000,
D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000,
D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000,
D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000,
D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000,
D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000,
D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000,
D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000,
D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000,
D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000,
D3D11_FORMAT_SUPPORT_DECODER_OUTPUT = 0x8000000,
D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT = 0x20000000,
D3D11_FORMAT_SUPPORT_VIDEO_ENCODER = 0x40000000
} D3D11_FORMAT_SUPPORT;
Constants
- D3D11_FORMAT_SUPPORT_BUFFER
-
Buffer resources supported.
- D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER
-
Vertex buffers supported.
- D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER
-
Index buffers supported.
- D3D11_FORMAT_SUPPORT_SO_BUFFER
-
Streaming output buffers supported.
- D3D11_FORMAT_SUPPORT_TEXTURE1D
-
1D texture resources supported.
- D3D11_FORMAT_SUPPORT_TEXTURE2D
-
2D texture resources supported.
- D3D11_FORMAT_SUPPORT_TEXTURE3D
-
3D texture resources supported.
- D3D11_FORMAT_SUPPORT_TEXTURECUBE
-
Cube texture resources supported.
- D3D11_FORMAT_SUPPORT_SHADER_LOAD
-
The intrinsic HLSL function load is supported.
- D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
-
The intrinsic HLSL functions sample supported.
- D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON
-
The intrinsic HLSL functions samplecmp and samplecmplevelzero are supported.
- D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT
-
Reserved.
- D3D11_FORMAT_SUPPORT_MIP
-
Mipmaps are supported.
- D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
-
Automatic generation of mipmaps is supported.
- D3D11_FORMAT_SUPPORT_RENDER_TARGET
-
Rendertargets are supported.
- D3D11_FORMAT_SUPPORT_BLENDABLE
-
Blend operations supported.
- D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
-
Depth stencils supported.
- D3D11_FORMAT_SUPPORT_CPU_LOCKABLE
-
CPU locking supported.
- D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE
-
Multisampling resolution supported.
- D3D11_FORMAT_SUPPORT_DISPLAY
-
Format can be displayed on screen.
- D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT
-
Format cannot be cast to another format.
- D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
-
Format can be used as a multisampled rendertarget.
- D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD
-
Format can be used as a multisampled texture and read into a shader with the HLSL load function.
- D3D11_FORMAT_SUPPORT_SHADER_GATHER
-
Format can be used with the HLSL gather function. This value is available in DirectX 10.1 or higher.
- D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST
-
Format supports casting when the resource is a back buffer.
- D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW
-
Format can be used for an unordered access view.
- D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON
-
Format can be used with the HLSL gather with comparison function.
- D3D11_FORMAT_SUPPORT_DECODER_OUTPUT
-
Format can be used with the decoder output.
Direct 3D 11: This value is not supported until Direct3D 11.1. - D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT
-
Format can be used with the video processor output.
Direct 3D 11: This value is not supported until Direct3D 11.1. - D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT
-
Format can be used with the video processor input.
Direct 3D 11: This value is not supported until Direct3D 11.1. - D3D11_FORMAT_SUPPORT_VIDEO_ENCODER
-
Format can be used with the video encoder.
Direct 3D 11: This value is not supported until Direct3D 11.1.
Requirements
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Header |
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See also
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Build date: 5/5/2012
