D3D11_FILTER_TYPE enumeration

Types of magnification or minification sampler filters.

Syntax


typedef enum D3D11_FILTER_TYPE { 
  D3D11_FILTER_TYPE_POINT   = 0,
  D3D11_FILTER_TYPE_LINEAR  = 1
} D3D11_FILTER_TYPE;

Constants

D3D11_FILTER_TYPE_POINT

Point filtering used as a texture magnification or minification filter. The texel with coordinates nearest to the desired pixel value is used. The texture filter to be used between mipmap levels is nearest-point mipmap filtering. The rasterizer uses the color from the texel of the nearest mipmap texture.

D3D11_FILTER_TYPE_LINEAR

Bilinear interpolation filtering used as a texture magnification or minification filter. A weighted average of a 2 x 2 area of texels surrounding the desired pixel is used. The texture filter to use between mipmap levels is trilinear mipmap interpolation. The rasterizer linearly interpolates pixel color, using the texels of the two nearest mipmap textures.

Requirements

Header

D3D11.h

See also

Core Enumerations

 

 

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