abs
all
any
cos
ddx
ddy
dot
dst
exp
fma
lit
log
mad
max
min
mul
pow
rcp
sin
tan
Expand Minimize

f32tof16 function

Converts an input into a float16 type.

Syntax

uint f32tof16(
  in  float value
);

Parameters

value [in]

Type: float

The input value.

Return value

Type: uint

The converted value, stored in the low-half of the uint.

Remarks

The following overloaded versions are also available:

uint2 f32tof16(float2 value);
uint3 f32tof16(float3 value);
uint4 f32tof16(float4 value);

Minimum Shader Model

This function is supported in the following shader models.

Shader ModelSupported
Shader Model 4 and higher shader modelsyes

 

Although this function is available in Shader Model 4 and higher shader models, because it is emulated in 4.0 and 4.1, it is less perfomant on these shader models than it is on Shader Model 5.

This function is supported in the following types of shaders:

VertexHullDomainGeometryPixelCompute
xxxxxx

 

See also

Shader Model 5

 

 

Community Additions

ADD
Show:
© 2014 Microsoft. All rights reserved.