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CheckAccessFullyMapped function

Determines whether all values from a Sample, Gather, or Load operation accessed mapped tiles in a tiled resource.

Syntax

bool CheckAccessFullyMapped(
  in  uint_only status
);

Parameters

status [in]

Type: uint_only

The status value that is returned from a Sample, Gather, or Load operation. Because you can't access this status value directly, you need to pass it to CheckAccessFullyMapped.

Return value

Type: bool

Returns a Boolean value that indicates whether all values from a Sample, Gather, or Load operation accessed mapped tiles in a tiled resource. Returns TRUE if all values from the operation accessed mapped tiles; otherwise, returns FALSE if any values were taken from an unmapped tile.

Remarks

Minimum Shader Model

This function is supported in the following shader models.

Shader ModelSupported
Shader Model 5 and higher shader modelsyes

 

This function is supported in the following types of shaders:

VertexHullDomainGeometryPixelCompute
x x

 

 

 

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