D3DGetInputSignatureBlob function
Note You can use this API to develop your Windows Store apps, but you can't use it in apps that you submit to the Windows Store.
Gets the input signature from a compilation result.
Syntax
HRESULT D3DGetInputSignatureBlob( in LPCVOID pSrcData, in SIZE_T SrcDataSize, out LPD3D10Blob *ppSignatureBlob );
Parameters
- pSrcData [in]
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Type: LPCVOID
A pointer to source data as compiled HLSL code.
- SrcDataSize [in]
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Type: SIZE_T
Length of pSrcData.
- ppSignatureBlob [out]
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Type: LPD3D10Blob*
Optional. A pointer to an ID3D10Blob that contains a compiled shader.
Requirements
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Header |
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Library |
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See also
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Build date: 3/5/2013
