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D3DGetInputSignatureBlob function

Note  You can use this API to develop your Windows Store apps, but you can't use it in apps that you submit to the Windows Store.

Gets the input signature from a compilation result.

Syntax

HRESULT D3DGetInputSignatureBlob(
  in   LPCVOID pSrcData,
  in   SIZE_T SrcDataSize,
  out  LPD3D10Blob *ppSignatureBlob
);

Parameters

pSrcData [in]

Type: LPCVOID

A pointer to source data as compiled HLSL code.

SrcDataSize [in]

Type: SIZE_T

Length of pSrcData.

ppSignatureBlob [out]

Type: LPD3D10Blob*

Optional. A pointer to an ID3D10Blob that contains a compiled shader.

Requirements

Header

D3Dcompiler.h

Library

D3dcompiler_xx.dll

See also

Functions

 

 

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Build date: 3/5/2013

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