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glShadeModel function

Applies to: desktop apps only

The glShadeModel function selects flat or smooth shading.

Syntax

void WINAPI glShadeModel(
  GLenum mode
);

Parameters

mode

A symbolic value representing a shading technique. Accepted values are GL_FLAT and GL_SMOOTH. The default is GL_SMOOTH.

Return value

This function does not return a value.

Error codes

The following error codes can be retrieved by the glGetError function.

NameMeaning
GL_INVALID_ENUM

mode was a value other than GL_GLAT or GL_SMOOTH.

GL_INVALID_OPERATION

The function was called between a call to glBegin and the corresponding call to glEnd.

Remarks

OpenGL primitives can have either flat or smooth shading. Smooth shading, the default, causes the computed colors of vertices to be interpolated as the primitive is rasterized, typically assigning different colors to each resulting pixel fragment. Flat shading selects the computed color of just one vertex and assigns it to all the pixel fragments generated by rasterizing a single primitive. In either case, the computed color of a vertex is the result of lighting, if lighting is enabled, or it is the current color at the time the vertex was specified, if lighting is disabled.

Flat and smooth shading are indistinguishable for points. Counting vertices and primitives from one, starting when glBegin is issued, each flat-shaded line segment i is given the computed color of vertex i + 1, its second vertex. Counting similarly from one, each flat-shaded polygon is given the computed color of the vertex listed in the following table. This is the last vertex to specify the polygon in all cases except single polygons, where the first vertex specifies the flat-shaded color.

Primitive type of polygon iVertex
Single polygon (I=1)1
Triangle stripi + 2
Triangle fani + 2
Independent triangle3I
Quad strip2i + 2
Independent quad4I

 

Flat and smooth shading are specified by glShadeModel with mode set to GL_FLAT and GL_SMOOTH, respectively.

The following function retrieves information related to glShadeModel:

glGet with argument GL_SHADE_MODEL

Requirements

Minimum supported client

Windows 2000 Professional

Minimum supported server

Windows 2000 Server

Header

Gl.h

Library

Opengl32.lib

DLL

Opengl32.dll

See also

glBegin
glColor
glEnd
glLight
glLightModel

 

 

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Build date: 3/6/2012

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