D2D1_DRAW_TEXT_OPTIONS enumeration

Specifies whether text snapping is suppressed or clipping to the layout rectangle is enabled. This enumeration allows a bitwise combination of its member values.

Syntax


typedef enum  { 
  D2D1_DRAW_TEXT_OPTIONS_NO_SNAP            = 0x00000001,
  D2D1_DRAW_TEXT_OPTIONS_CLIP               = 0x00000002,
  D2D1_DRAW_TEXT_OPTIONS_NONE               = 0x00000000,
  D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT  = 0x00000004
} D2D1_DRAW_TEXT_OPTIONS;

Constants

D2D1_DRAW_TEXT_OPTIONS_NO_SNAP

Text is not vertically snapped to pixel boundaries. This setting is recommended for text that is being animated.

D2D1_DRAW_TEXT_OPTIONS_CLIP

Text is clipped to the layout rectangle.

D2D1_DRAW_TEXT_OPTIONS_NONE

Text is vertically snapped to pixel boundaries and is not clipped to the layout rectangle.

D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT

In Windows 8.1 and later, text is rendered using color versions of glyphs, if defined by the font.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1.h

See also

DrawText

 

 

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