Expand Minimize

D3DENCRYPTED_BLOCK_INFO structure

Specifies which bytes are encrypted in a protected video surface.

Syntax


typedef struct _D3DENCRYPTED_BLOCK_INFO {
  UINT NumEncryptedBytesAtBeginning;
  UINT NumBytesInSkipPattern;
  UINT NumBytesInEncryptPattern;
} D3DENCRYPTED_BLOCK_INFO;

Members

NumEncryptedBytesAtBeginning

The number of bytes that are encrypted at the start of the buffer.

NumBytesInSkipPattern

The number of bytes that are skipped after the first NumEncryptedBytesAtBeginning bytes, and then after each block of NumBytesInEncryptPattern bytes. Skipped bytes are not encrypted.

NumBytesInEncryptPattern

The number of bytes that are encrypted after each block of skipped bytes.

Requirements

Minimum supported client

Windows 7 [desktop apps only]

Minimum supported server

Windows Server 2008 R2 [desktop apps only]

Header

D3d9types.h (include D3d9.h)

See also

Direct3D Video Structures

 

 

Community Additions

ADD
Show:
© 2014 Microsoft