UI_ANIMATION_KEYFRAME structure

Defines a keyframe, which represents a time offset within a storyboard.

Remarks

This structure should be treated as a handle. It is returned as an output parameter by some methods and should be used only as a parameter passed back to other methods as an input parameter.

UI_ANIMATION_KEYFRAME_STORYBOARD_START represents the implicit keyframe at the start of every storyboard.

Requirements

Minimum supported client

Windows 7, Windows Vista and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

None supported [desktop apps | Windows Store apps]

Header

UIAnimation.h

IDL

UIAnimation.idl

See also

IUIAnimationStoryboard::AddKeyframeAtOffset
IUIAnimationStoryboard::AddKeyframeAfterTransition
IUIAnimationStoryboard::AddTransitionAtKeyframe
IUIAnimationStoryboard::AddTransitionBetweenKeyframes
IUIAnimationStoryboard::RepeatBetweenKeyframes

 

 

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