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ID2D1RenderTarget::SetTextRenderingParams method

Specifies text rendering options to be applied to all subsequent text and glyph drawing operations.

Syntax


virtual void SetTextRenderingParams(
  [in, optional]  IDWriteRenderingParams *textRenderingParams = NULL
) = 0;

Parameters

textRenderingParams [in, optional]

Type: IDWriteRenderingParams*

The text rendering options to be applied to all subsequent text and glyph drawing operations; NULL to clear current text rendering options.

Return value

This method does not return a value.

Remarks

If the settings specified by textRenderingParams are incompatible with the render target's text antialiasing mode (specified by SetTextAntialiasMode), subsequent text and glyph drawing operations will fail and put the render target into an error state.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1.h

Library

D2d1.lib

DLL

D2d1.dll

See also

GetTextRenderingParams
ID2D1RenderTarget
SetTextAntialiasMode

 

 

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