ID2D1Geometry::FillContainsPoint method

Indicates whether the area filled by the geometry would contain the specified point given the specified flattening tolerance.

Syntax


virtual HRESULT FillContainsPoint(
  D2D1_POINT_2F point,
  [in, optional]  const D2D1_MATRIX_3X2_F *worldTransform,
  FLOAT flatteningTolerance,
  [out]           BOOL *contains
) const = 0;

Parameters

point

Type: D2D1_POINT_2F

The point to test.

worldTransform [in, optional]

Type: const D2D1_MATRIX_3X2_F*

The transform to apply to the geometry prior to testing for containment, or NULL.

flatteningTolerance

Type: FLOAT

The numeric accuracy with which the precise geometric path and path intersection is calculated. Points missing the fill by less than the tolerance are still considered inside. Smaller values produce more accurate results but cause slower execution.

contains [out]

Type: BOOL*

When this method returns, contains a BOOL value that is TRUE if the area filled by the geometry contains point; otherwise, FALSE. You must allocate storage for this parameter.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Minimum supported client

Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | Windows Store apps]

Minimum supported server

Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | Windows Store apps]

Minimum supported phone

Windows Phone 8.1 [Windows Phone Silverlight 8.1 and Windows Runtime apps]

Header

D2d1.h

Library

D2d1.lib

DLL

D2d1.dll

See also

ID2D1Geometry

 

 

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