ID2D1RenderTarget::GetTags method (d2d1.h)

Gets the label for subsequent drawing operations.

Syntax

void GetTags(
  [out, optional] D2D1_TAG *tag1,
  [out, optional] D2D1_TAG *tag2
);

Parameters

[out, optional] tag1

Type: D2D1_TAG*

When this method returns, contains the first label for subsequent drawing operations. This parameter is passed uninitialized. If NULL is specified, no value is retrieved for this parameter.

[out, optional] tag2

Type: D2D1_TAG*

When this method returns, contains the second label for subsequent drawing operations. This parameter is passed uninitialized. If NULL is specified, no value is retrieved for this parameter.

Return value

None

Remarks

If the same address is passed for both parameters, both parameters receive the value of the second tag.

Requirements

Requirement Value
Minimum supported client Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1.h
Library D2d1.lib
DLL D2d1.dll

See also

ID2D1RenderTarget