GetRenderTargetSampleCount
Gets the number of samples for a render target.
UINT GetRenderTargetSampleCount() |
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Parameters
Item | Description |
---|---|
None |
Return Value
The number of samples.
Remarks
Use this function and GetRenderTargetSamplePosition to find out the number and position of the sampling locations for a render target.
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 4 and higher shader models | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |
See also
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