abs
all
any
cos
ddx
ddy
dot
dst
exp
fma
lit
log
mad
max
min
mul
pow
rcp
sin
tan
Expand Minimize

asfloat

Interprets the bit pattern of x as a floating-point number.

ret asfloat(x)

 

Parameters

ItemDescription

x

[in] The input value.

 

Return Value

The input interpreted as a floating-point number.

Type Description

Name Template Type Component Type Size
xscalar, vector, or matrix bool, float, int, uint any
retsame as input x float same dimension(s) as input x

 

Function Overloads

float<x> asfloat(bool<x> value);
float<x> asfloat(float<x> value);
float<x> asfloat(int<x> value);
float<x> asfloat(uint<x> value);

Minimum Shader Model

This function is supported in the following shader models.

Shader ModelSupported
Shader Model 4 and higher shader modelsyes
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

 

See also

Intrinsic Functions (DirectX HLSL)

 

 

Community Additions

ADD
Show:
© 2014 Microsoft