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Device.SetVertexShaderConstantInt32(Int32,GraphicsStream,Int32) Method (Microsoft.DirectX.Direct3D)

Sets integer vertex shader constants.

Definition

Visual BasicPublic Sub SetVertexShaderConstantInt32( _
    ByVal startRegister As Integer, _
    ByVal constantData As GraphicsStream, _
    ByVal numberRegisters As Integer _
)
C#public void SetVertexShaderConstantInt32(
    int startRegister,
    GraphicsStream constantData,
    int numberRegisters
);
C++public:
void SetVertexShaderConstantInt32(
    int startRegister,
    GraphicsStreamconstantData,
    int numberRegisters
);
JScriptpublic function SetVertexShaderConstantInt32(
    startRegister : int,
    constantData : GraphicsStream,
    numberRegisters : int
);

Parameters

startRegister System.Int32
Register number that will contain the first constant value.
constantData Microsoft.DirectX.GraphicsStream
A GraphicsStream object that contains the shader constants to set.
numberRegisters System.Int32
Number of constants contained within constantData.

Remarks

Exceptions
InvalidCallException The method call is invalid. For example, a method's parameter might contain an invalid value.

See Also

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