Loop Counter Register

The only register in this bank is the current loop counter (aL) register. It automatically gets incremented in each execution of the loop - ps/endloop - ps block. So it can be used in the block for relative addressing if needed and is invalid to use it outside the loop.

Pixel shader versions1_11_21_31_42_02_sw2_x3_03_sw
Loop Counter Registerxx




Community Additions

© 2014 Microsoft