ID3DXConstantTable::SetMatrixTransposeArray method

Sets an array of transposed matrices.

Syntax


HRESULT SetMatrixTransposeArray(
  [in]  LPDIRECT3DDEVICE9 pDevice,
  [in]  D3DXHANDLE hConstant,
  [in]  const D3DXMATRIX *pMatrix,
  [in]  UINT Count
);

Parameters

pDevice [in]

Type: LPDIRECT3DDEVICE9

Pointer to an IDirect3DDevice9 interface, representing the device associated with the constant table.

hConstant [in]

Type: D3DXHANDLE

Unique identifier to the array of matrix constants. See D3DXHANDLE.

pMatrix [in]

Type: const D3DXMATRIX*

Array of transposed matrices. See D3DXMATRIX.

Count [in]

Type: UINT

Number of matrices in the array.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.

Requirements

Header

D3DX9Shader.h

Library

D3dx9.lib

 

 

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