dcl_samplerType (sm3 - vs asm)
Declare a vertex shader sampler.
- _samplerType defines the sampler data type. This determines how many coordinates are required by each texture coordinate when sampling. The following texture coordinate dimensions are defined.
- s# identifies a sampler where s is an abbreviation for the sampler, and # is the sampler number. Sampler (Direct3D 9 asm-vs)s are pseudo registers because you cannot directly read or write to them.
|Vertex shader versions||1_1||2_0||2_x||2_sw||3_0||3_sw|
All dcl_samplerType instructions must appear before the first executable instruction.
Build date: 11/16/2013