D3DXVec4Maximize function

Note

The D3DX utility library is deprecated. We recommend that you use DirectXMath instead.

Returns a 4D vector that is made up of the largest components of two 4D vectors.

Syntax

D3DXVECTOR4* D3DXVec4Maximize(
  _Inout_       D3DXVECTOR4 *pOut,
  _In_    const D3DXVECTOR4 *pV1,
  _In_    const D3DXVECTOR4 *pV2
);

Parameters

pOut [in, out]

Type: D3DXVECTOR4*

Pointer to the D3DXVECTOR4 structure that is the result of the operation.

pV1 [in]

Type: const D3DXVECTOR4*

Pointer to a source D3DXVECTOR4 structure.

pV2 [in]

Type: const D3DXVECTOR4*

Pointer to a source D3DXVECTOR4 structure.

Return value

Type: D3DXVECTOR4*

Pointer to a D3DXVECTOR4 structure that is made up of the largest components of the two vectors.

Remarks

The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXVec4Maximize function can be used as a parameter for another function.

Requirements

Requirement Value
Header
D3dx9math.h
Library
D3dx9.lib

See also

Math Functions

D3DXVec4Minimize