D3DXMatrixMultiplyTranspose function
Calculates the transposed product of two matrices.
Syntax
D3DXMATRIX* D3DXMatrixMultiplyTranspose( _Inout_ D3DXMATRIX *pOut, _In_ const D3DXMATRIX *pM1, _In_ const D3DXMATRIX *pM2 );
Parameters
- pOut [in, out]
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Type: D3DXMATRIX*
Pointer to the D3DXMATRIX structure that is the result of the operation.
- pM1 [in]
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Type: const D3DXMATRIX*
Pointer to a source D3DXMATRIX structure.
- pM2 [in]
-
Type: const D3DXMATRIX*
Pointer to a source D3DXMATRIX structure.
Return value
Type: D3DXMATRIX*
Pointer to a D3DXMATRIX structure that is the product of two matrices.
Remarks
The result is the transposed of the product of two transformation matrices, Out = T(M1*M2).
The return value for this function is the same value returned in the pOut parameter. In this way, the D3DXMatrixMultiplyTranspose function can be used as a parameter for another function.
This function is useful to set matrices as constants for vertex and pixel shaders.
Requirements
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See also
Build date: 11/22/2012
