ID3DXMatrixStack interface
Applications use the methods of the ID3DXMATRIXStack interface to manipulate a matrix stack.
Members
The ID3DXMatrixStack interface inherits from the IUnknown interface. ID3DXMatrixStack also has these types of members:
Methods
The ID3DXMatrixStack interface has these methods.
Method  Description 

GetTop 
Retrieves the current matrix at the top of the stack. 
LoadIdentity 
Loads identity in the current matrix. 
LoadMatrix 
Loads the given matrix into the current matrix. 
MultMatrix 
Determines the product of the current matrix and the given matrix. 
MultMatrixLocal 
Determines the product of the given matrix and the current matrix. 
Pop 
Removes the current matrix from the top of the stack. 
Push 
Adds a matrix to the stack. 
RotateAxis 
Rotates (relative to world coordinate space) around an arbitrary axis. 
RotateAxisLocal 
Rotates (relative to the object's local coordinate space) around an arbitrary axis. 
RotateYawPitchRoll 
Rotates (relative to world coordinate space) around an arbitrary axis. 
RotateYawPitchRollLocal 
Rotates (relative to the object's local coordinate space) around an arbitrary axis. 
Scale 
Scale the current matrix about the world coordinate origin. 
ScaleLocal 
Scale the current matrix about the object origin. 
Translate 
Determines the product of the current matrix and the computed translation matrix determined by the given factors (x, y, and z). 
TranslateLocal 
Determines the product of the computed translation matrix determined by the given factors (x, y, and z) and the current matrix. 
Remarks
The ID3DX10MATRIXStack interface is obtained by calling the D3DXCreateMatrixStack function.
The LPD3DX10MATRIXSTACK type is defined as a pointer to the ID3DXMatrixStack interface.
typedef interface ID3DXMatrixStack ID3DXMatrixStack; typedef interface ID3DXMatrixStack *LPD3DXMATRIXSTACK;
Requirements
Header 


Library 

See also